That would definitely bloat development time: imagine having to design areas for every realm and any random location on any plane of existence for the possibility that a wizard might teleport the party there. And any teleportation spells that send you to an alternate dimension would likely need to be heavily nerfed or heavily accounted for. The more creative spells are spells that more fit an NPC’s lifestyle (hour-long casting time, 2500 square-foot area of effect, are more meant to protect a specific location etc.), so unless you plan on drawing enemies into a trap, these particular spells are not worth taking/allowing players to take). But I’m not sure how many of those spells Larian would be willing/able to implement. Only a portion of the higher level spells cause more unique effects and would require a lot more coding. If they’ve made spells modular enough, then it would be easy to generate new spells by combining different effects and parameters into the spell. A lot of them are spells that damage/status effect/summon/teleport. Additionally, most (not all) of the higher level spells are different flavors of lower level spells. If that’s the case, then this is the number of spells at each spell level (source is D&D Beyond, all spells with the PHB Source tag).Īs you can see, even if Larian implemented all of the 6th level and 7th level spells, it still wouldn’t add up to all of the 1st level spells they would theoretically implement. It’s my understanding that Larian is only going to include/implement stuff from the PHB. Regarding higher spell levels, I don’t think people need to worry about higher spell levels bloating production time too much. That being said, it doesn’t influence my final decision. So, some of the abilities gained at certain levels aren’t supposed to be there. One more thing: I looked at the Ranger in the PHB when writing this, not the revised Ranger (which the BG3 Ranger is based off of). While multiclassing will be a thing in the final product, determining what would be the ideal level cap while taking into account all the possible multiclass combinations is.yeah, not happening. Oh, also, this only takes into account a single-class character. This also applies to spell slot increases. While something that improves an existing feature is nice, I don’t place as much importance on obtaining it. As a point of reference, the way I determine the "ideal" level cap for a class is if the class gets a new feature for that class level for single class characters. Long story short, I think the new level cap should be 13 or 14…unless they came out and said what the new cap is. With Larian mentioning they would increase the level cap, I thought it might be fun to find the new ideal level cap.
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